Universal Render Pipeline
Create visually stunning, uniquely fuzzy grass.
It is rendered using the Shell + Fin fur and grass rendering methodology. Compatible with non-skinned Mesh Renderers. Drag-and-drop to apply.
Supports cutting, erasing, and tinting interactivity, additional lights, decals, periodic and turbulent wind, wind lighting, coverage masks, shape + detail noise, grass direction mapping, distance fading, UV and World Space sampling methods, surface normal fading, casting shadows (additional + directional lights), receiving shadows (directional lights only), built-in fog.
Writes to the shadow map, depth buffer, and depth-normals buffers.
It uses special lighting algorithms to give the visual effect of having individual blades of grass.