LSPP

Universal Render Pipeline

OVERVIEW

Performant screen space volumetric lighting and god rays for Unity. Easy to use. Highly configurable. Plug and play. Achieve performant god rays and light shafts in seconds.

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Overview

LSPP generates an occlusion texture to identify areas of your scene that may block the sun rays, then uses light scattering algorithms to create god rays and light shafts.

LSPP is integrated into Unity URP's volume component system.

Usage

  1. Add the Renderer Feature to your Renderer
  2. Add the Light Scattering override to your Global Post Processing Volume.
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