Built-In Render Pipeline
High Definition Render Pipeline
Universal Render Pipeline
A collection of 25 PBR materials. Rough bark, graffitied concrete block, grassy dirt, scattered pebbles, planks of wood, and other materials for use in a variety of different environments.
A collection of 25 photoscanned PBR materials. All textures are 2048x2048 resolution (2k). All materials tile seamlessly. All textures are fully compatible with a variety of different scenarios - Unity terrain, Unity BIRP Standard Shader, URP Standard Shader, HDRP Standard Shader, and much more are compatible.
Each material is pre-configured and designed to work out-of-the-box for URP.
BIRP: The same maps can be easily used in the Standard material for BIRP.
HDRP: You can re-bake the Occlusion map into the Metallic/Smoothness Mask to create the Mask map for HDRP.
March 13, 2023
Initial release