Universal Render Pipeline
Easy, performant, and realistic motion blur for Unity URP.
Easy, performant, and realistic motion blur for Unity URP.
Yes. The asset uses both object motion vectors and camera motion vectors to generate the motion blur effect.
Check Wikipedia's article on Shutter Speed for ideas on an appropriate shutter speed for your project. If you're still not sure, try 1/60.
Yes. But, Motion Blur uses a Compute Shader for rendering the effect, so the mobile device must be compute-compatible.
No, WebGL does not support Compute Shaders at this time.
February 28, 2023
Initial release