Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[3.0.0] - 2023-12-04
Changed
- Converted to UPM-style package
- Updated to Unity 2022.3.
[2.2.0] - 2023-04-25
Changed
- Changed blurring algorithm to ignore unblurred canvas elements (similar to the backdrop-filter: blur algorithm in CSS).
[2.1.0] - 2023-04-25
Changed
- Improved depth testing approach
[2.0.0] - 2023-04-12
Changed
- Changed Blur Mask objects so that you no longer need to assign Blur Mask objects to a specific layer.
- Changed Blur Mask objects so that they now account for depth.
- Changed Blur Mask from Shader Graph to Custom Shader; it is now more performant.
- Changed demo scene to make initial set-up easier.
[1.0.0] - 2023-02-15
- Initial release