Simulate realistic lens responses to lights and emissive objects. Make bright objects glow. Configure the bloom amount and size. Add dynamic copies of bright objects – ghosts. Use the default intensity, color, and offset for each of the 8 ghosted copies or make it yours. Add a camera ring with halos. Fine-tune the halo size, fisheye lens strength, color, and intensity. Add chromatic aberration to ghosts and halos to accentuate their colors and brightness.