Product Details
Transform Your Unity URP Projects with Our Triplanar Shader!
Looking to create stunning visual effects in your Unity URP projects with minimal effort and exceptional results? Look no further than our Triplanar Mapping Shader!
Made with Shader Graph, our Triplanar Shader offers outstanding performance and excellent results. This game-changing tool is optimized for smooth and seamless rendering every time, making it a must-have for any developer looking to take their projects to the next level.
Effortlessly Achieve Outstanding Results
Say goodbye to the hassle of complex shaders and hello to effortless implementation. Our Triplanar Shader is easy to use and easy to extend, making it a powerful asset for your development toolkit. With the ability to easily improve and extend upon the asset, you have endless creative possibilities at your fingertips.
Experience Optimal Performance
Our Triplanar Shader is designed for optimal performance, so you can focus on your project instead of worrying about slowdowns or lag. The result is smooth and seamless rendering every time.
Explore the Possibilities
Included in our asset are 6 Shader Sub Graphs, 1 Triplanar Shader Graph, and 1 Triplanar Shader Graph Custom Function Script. You'll also find 9 sample materials, 8 sample prefabs, 4 sample models (CC0 licensing for demo), and 40 sample textures (diffuse, normal, roughness, and ambient occlusion) (CC0 licensing for demo). The possibilities are endless!
Revolutionize Your Unity Projects Today!
Elevate your Unity projects to the next level with our Triplanar Mapping Shader. It's a game-changer for any developer looking to achieve stunning visual effects with minimal effort and optimal performance. You'll experience effortless implementation and exceptional results every time. Don't wait – transform your Unity projects with our Triplanar Shader today!
Frequently Asked Questions
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Can I use Object-Space Positions?
Yes. You can switch the Triplanar shader to use Object-space positions to support moving objects.
Steps:
- Navigate to OccaSoftware/Triplanar/AssetResources/Shaders/SubGraphs/~
- Open the SwizzlePositionWS SubGraph
- Change the dropdown on the Position node from World to Object space.
- Then repeat steps 2 & 3 for the GetBlendFactor SubGraph
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