Universal Render Pipeline
This shader offers a range of advanced features, including physical-based rendering, an intuitive GUI, and support for both forward and deferred renderers.
Looking for a powerful and easy-to-use lit shader that can bring your Unity URP projects to life? Look no further than the Ultimate Lit Shader! This shader offers a range of advanced features, including physical-based rendering, an intuitive GUI, and support for both forward and deferred renderers.
With the Ultimate Lit Shader, you can enjoy advanced rendering capabilities with ease. The shader includes a range of features, including the ability to render faces (front, back, or both), receive shadows, and adjust tiling and offset. You can also customize your materials using single line maps for base color, metalness, roughness, normal, occlusion, and emission, as well as sliders for specularity, metalness, roughness, normal strength, occlusion strength, and emission.
The Ultimate Lit Shader is compatible with Unity URP and works with both forward and deferred renderers. This means that no matter what kind of project you're working on, the Ultimate Lit Shader is the perfect solution for bringing your materials to life.
With the Ultimate Lit Shader, you can create beautiful, physically-based materials that look amazing in any Unity URP project. Whether you're working on a game, an architectural visualization, or any other project, the Ultimate Lit Shader makes it easy to take your materials to the next level.
If you're looking for a powerful and easy-to-use lit shader for Unity URP, look no further than the Ultimate Lit Shader. With its advanced features, intuitive GUI, and compatibility with both forward and deferred renderers, it's the perfect solution for bringing your materials to life. So why wait? Try the Ultimate Lit Shader today and take your materials to the next level!
Please find some details below to help understand how to use our material model.
Physically Based includes a set of material reference data. You can also use models from the Unity Asset Store, from Polyhaven, Sketchfab, or your favorite 3d model resource.
Yes. Please find the material spec sheet included here:
Yes.
Yes.
Render face, receive shadows, base color map, base color, metalness map, metalness, roughness map, roughness, specularity, normal map, normal strength, ambient occlusion map, ambient occlusion strength, emission map, emission color, and tiling and offset.
Not at this time. This shader has been designed to render opaque objects only.
Yes. By default, this shader receives the built-in fog in Unity.
February 9, 2023
Initial release