Ultimate Lit Shader

Universal Render Pipeline

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Summary

This shader offers a range of advanced features, including physical-based rendering, an intuitive GUI, and support for both forward and deferred renderers.

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About

Introduction

Looking for a powerful and easy-to-use lit shader that can bring your Unity URP projects to life? Look no further than the Ultimate Lit Shader! This shader offers a range of advanced features, including physical-based rendering, an intuitive GUI, and support for both forward and deferred renderers.

Advanced Features, Easy-to-Use

With the Ultimate Lit Shader, you can enjoy advanced rendering capabilities with ease. The shader includes a range of features, including the ability to render faces (front, back, or both), receive shadows, and adjust tiling and offset. You can also customize your materials using single line maps for base color, metalness, roughness, normal, occlusion, and emission, as well as sliders for specularity, metalness, roughness, normal strength, occlusion strength, and emission.

Maximum Compatibility

The Ultimate Lit Shader is compatible with Unity URP and works with both forward and deferred renderers. This means that no matter what kind of project you're working on, the Ultimate Lit Shader is the perfect solution for bringing your materials to life.

Take Your Materials to the Next Level

With the Ultimate Lit Shader, you can create beautiful, physically-based materials that look amazing in any Unity URP project. Whether you're working on a game, an architectural visualization, or any other project, the Ultimate Lit Shader makes it easy to take your materials to the next level.

Get Started Today

If you're looking for a powerful and easy-to-use lit shader for Unity URP, look no further than the Ultimate Lit Shader. With its advanced features, intuitive GUI, and compatibility with both forward and deferred renderers, it's the perfect solution for bringing your materials to life. So why wait? Try the Ultimate Lit Shader today and take your materials to the next level!

Demo

FAQs

How do I use Ultimate Lit Shader?

Please find some details below to help understand how to use our material model.

In General

  • Base Color must not include baked lighting information (e.g., Ambient Occlusion or Diffuse lighting).
  • Metalness must be treated as a binary option. A material is either non-metal or metal. Materials cannot be partially metal. Metalness maps can blend between 0 and 1 to represent subpixel detail or to blend between types of materials at material boundaries (e.g., a layer of dirt that obscures a layer of steel).
  • Specularity is scaled from [0, 1] specularity to [0, 0.08] reflectance to match real-world values. Real-world values rarely go below 2% reflectance, therefore your specularity typically will never be set below 0.25.
  • Roughness represents the perceived smoothness or roughness of the material. A perfectly smooth material will have a roughness of 0. A perfectly rough material will have a roughness of 1.

For Non-Metals

  • Base Color should typically be constrained to the following RGB range; [0.15, 0.94] (RGB 0 - 1.0), or [40, 240] (RGB 0 - 255).
  • Metalness should always be set to 0.
  • Specularity should typically be set to 0.5. The specularity range of [0, 1] corresponds roughly to an Index of Refraction range of [1.0, 1.8].

For Metals

  • Base Color should typically be constrained to the following RGB range: [0.5, 1.0] (RGB 0 - 1.0), or [127, 255] (RGB 0 - 255).
  • Metalness should always be set to 1.
  • Specularity is not used. Instead, specularity is set directly from the Base Color of the metal.

Where can I find material information to use with this PBR Shader?

Physically Based includes a set of material reference data. You can also use models from the Unity Asset Store, from Polyhaven, Sketchfab, or your favorite 3d model resource.

Do you have a material spec sheet for this asset?

Yes. Please find the material spec sheet included here:

Material Reference Sheet for Ultimate Lit Shader

Does Ultimate Lit Shader receive decals?

Yes.

Is Ultimate Lit Shader compatible with Ambient Occlusion?

Yes.

What properties are available to edit in this shader?

Render face, receive shadows, base color map, base color, metalness map, metalness, roughness map, roughness, specularity, normal map, normal strength, ambient occlusion map, ambient occlusion strength, emission map, emission color, and tiling and offset.

Ultimate Lit Shader editor

Does this shader support Transparent / Translucent surface types?

Not at this time. This shader has been designed to render opaque objects only.

Can this shader receive Unity's built-in fog?

Yes. By default, this shader receives the built-in fog in Unity.

Changelog

1.0.0

February 9, 2023

Initial release

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