Wireframe Shader

Universal Render Pipeline

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Elevate your Unity projects with our fast, beautiful, and powerful wireframe shader pack. Improve your graphics and create stunning wireframe effects with ease.


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Wireframe Shader for Unity URP is the ultimate tool for adding stunning wireframe visual effects to your Unity projects. With its impressive list of features, this shader offers unparalleled versatility and customization, giving you the ability to create truly unique wireframe effects that perfectly suit your project's needs.

With our Wireframe Shader, you have the option to choose between lit and unlit lighting modes

In lit mode, the shader takes advantage of high-quality PBR lighting functions, allowing you to customize the diffuse color and emission color to get just the right look for your project. And, and you can cast shadows and receive shadows, ambient lighting, and direct lighting with the toggleable features.

Wireframe Shader supports advanced rendering options including backface, frontface, or disabled culling. You can also choose from a variety of blend modes, including additive, soft additive, alpha, multiply, and more, and you have complete control over the depth write setting and depth test option. You can also adjust the opacity slider to control the transparency of your wireframe effects. Additionally, the wireframe is rendered with pixel-perfect anti-aliasing, giving you smooth and clear wireframe lines that perfectly complement the rest of your graphics.

Whether you're working with skinned or non-skinned meshes, the Wireframe Shader is designed to work seamlessly with your projects. And with its compatibility with URP, you can use it in even the most demanding high-performance projects with ease.

In conclusion, the Wireframe Shader for Unity URP is the ultimate tool for anyone looking to add stunning wireframe effects to their Unity projects. With its impressive list of features, versatile customization options, and compatibility with URP, this shader is the perfect choice for any project that demands the very best in wireframe visuals. So why wait? Try it today and see the difference for yourself!





March 17, 2023

  • Fixed an issue causing objects to render incorrectly when using the wireframe shader in VR SPI


March 16, 2023

  • Fixed an issue causing objects to render incorrectly when using the wireframe shader in VR


March 14, 2023

  • Fixed an issue where the shader would not compile correctly when having Android as the build target. (Error: Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #[..] of opcode #[..] (counts are 1-based). Expected int or uint.).
  • Changed the FAQs URL in the Readme from an incorrect URL to https://www.occasoftware.com/assets/wireframe-shader


February 1, 2023

Initial Release

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