Unreal Engine 5.2 Preview

by Michael Sacco Published March 24, 2023
The cover for Unreal Engine 5.2 Preview

Unreal Engine 5.2 Preview is here, offering new innovative functionality with cross-industry applications, along with feature refinements and stability improvements. In this article, we will take a closer look at what creators can expect from the latest release of Unreal Engine. We will explore some of the significant features that make Unreal Engine 5.2 a powerful tool for game developers, filmmakers, and other creative professionals.

Unreal Engine 5.2 Preview: An Overview

Unreal Engine 5.2 Preview is available for download from the Epic Games launcher, GitHub, or for Linux. This release pushes the boundaries of what creators can expect from Unreal Engine, providing them with new functionality to bring their creative ideas to life. It is essential to note that preview releases are not fully quality tested and should be considered unstable until the final release. Developers should not convert their projects for active development on preview releases but test on copies of their project instead. Let’s delve into some of the significant features of Unreal Engine 5.2 Preview.

Procedural Content Generation Framework

The new in-editor and runtime Procedural Content Generation Framework (PCG) is a game-changer for creating large scenes quickly and efficiently. The PCG Framework enables creators to define rules and parameters to populate large scenes with Unreal Engine assets. The PCG Framework is not just limited to game development but has cross-industry applications in fields like architecture, simulation, and virtual production.

Substrate: A New Way of Authoring Materials

Substrate is a new way of authoring materials that provides Unreal Engine users with more control over the look and feel of objects used in real-time applications. With Substrate, creators can author material layers, apply them to geometry, and blend them in real-time. This new material authoring tool empowers creators to create stunning visuals, making it an excellent tool for game developers, filmmakers, and architects.

Virtual Production Improvements

Unreal Engine 5.2 Preview offers multiple improvements to virtual production workflows through new shot creation and scene control tools. One of the most significant improvements is that shooting with multiple VCams is now possible, giving filmmakers more creative power. Creators can use the Virtual Camera system to shoot scenes in real-time, making the virtual production workflow much more efficient.

Apple Silicon Support

The Universal Binary of Unreal Engine that natively supports both Apple Silicon and Intel CPUs to the Unreal Editor is now available to download from the Epic Games launcher. This release provides users with better performance and stability on Apple Silicon-based devices, making it a great choice for macOS users.


In conclusion, Unreal Engine 5.2 Preview offers exciting new features and improvements that push the boundaries of what creators can achieve. The Procedural Content Generation Framework, Substrate material authoring tool, and virtual production improvements provide game developers, filmmakers, and architects with more creative power and efficiency. The addition of Apple Silicon support also makes it a great choice for macOS users. However, as with any preview release, it should be used with caution, and developers should test on copies of their projects instead of converting them for active development. Overall, Unreal Engine 5.2 Preview is a powerful tool that continues to innovate and inspire creativity in the industry.

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