OccaSoftware

User Feedback

Your feedback helps us improve OccaSoftware. Browse existing suggestions or submit your own.

Improve Package Manager support from the website

It is inconvenient to download zip files from the website and manually import them. I want to more easily import OccaSoftware assets from the website to my project using the Package Manager or a system like it.

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Add Compatibility with Render Graph (Unity 6 Beta / LTS)

Currently, post-processing assets use the RTHandle API for rendering. Unity deprecated this API for Unity 6 / 2023 LTS and migrated to the Render Graph API.

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Add Compatibility with VR

Most post-processing effects do not work with VR SPI because they do not support render target arrays for binding. Can you add compatibility for VR, especially Quest 2/3?

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Add Compatibility with Mobile

Most post-processing effects are too performance-intensive for mobile or use graphics API features that are not supported on mobile. Can you add a mobile quality mode or make the assets more scalable for mobile devices?

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Image Generator Organization

Add folders, sort able tags or some sort of organization for generated images

1
Fireworks Asset Crashes

Hi, I know it was a free asset but I wanted to let you know that when you keep changing the prefabs, it sometimes crashes on Unity Editor. Here is the StackTrace: at <unknown> <0xffffffff> at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected <0x00077> at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull <0x0002a> at UnityEngine.Rendering.ScriptableRenderContext:Cull <0x0009a> at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull <0x007e2> at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:PrepareAndCullCamera <0x01102> at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render <0x0117a> at UnityEngine.Rendering.RenderPipeline:InternalRender <0x00058> at UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal <0x001c2> at <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle <0x000c7> at <unknown> <0xffffffff> at UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected <0x00089> at UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal <0x000b2> at UnityEditor.PlayModeView:RenderView <0x00532> at UnityEditor.GameView:OnGUI <0x016a2> at UnityEditor.HostView:InvokeOnGUI <0x00229> at UnityEditor.DockArea:DrawView <0x00042> at UnityEditor.DockArea:OldOnGUI <0x00cb2> at UnityEngine.UIElements.IMGUIContainer:DoOnGUI <0x00a6e> at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x0040a> at UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint <0x0056a> at UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh <0x00683> at UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain <0x015e2> at UnityEngine.UIElements.UIR.RenderChain:Render <0x00782> at UnityEngine.UIElements.UIRRepaintUpdater:Render <0x0006a> at UnityEngine.UIElements.BaseVisualElementPanel:Render <0x00025> at UnityEngine.UIElements.Panel:Render <0x00042> at UnityEditor.UIElements.EditorPanel:Render <0x00032> at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x001a2> at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2> at UnityEngine.UIElements.UIEventRegistration:ProcessEvent <0x0008e> at <>c:<.cctor>b__1_2 <0x0002a> at UnityEngine.GUIUtility:ProcessEvent <0x001c9> at <Module>:runtime_invoke_void_int_intptr_intptr& <0x00095> If there is a quick fix I am missing, it would be really helpful if you could let me know at gxtaha@gmail.com Thanks

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