Galactic Oasis: Rebuilding Eden

Overview

Concept

A post-apocalyptic zoo management game set in a fallen Galactic Empire, where players make crucial decisions to rebuild and maintain a thriving ecosystem while their physical stress levels impact gameplay.

Audience

Mature gamers interested in strategy, management, and sci-fi themes, aged 16 and up.

Platforms

Setting and Narrative

Setting

The game takes place in the remnants of a once-great Galactic Empire, now reduced to scattered pockets of civilization across various planets. Players manage a space station converted into a sanctuary for endangered alien species.

Backstory

Centuries after the collapse of the Galactic Empire due to environmental catastrophe, a group of conservationists seeks to preserve the remaining biodiversity of the galaxy. They repurpose an abandoned space station into a cosmic ark, aiming to protect and nurture endangered species from across the stars.

Plot

As the newly appointed curator of the Galactic Oasis, players must navigate political tensions, resource scarcity, and unpredictable cosmic events to build a thriving interstellar sanctuary. The survival of countless species and the restoration of the galaxy's ecosystem hang in the balance.

Mechanics

Resource management and allocation
Branching decision trees affecting story and gameplay
Alien species care and habitat design
Stress management system tied to player's real-time pupil dilation
Research and technology progression
Diplomacy with surviving factions of the former Empire

Art and Audio Direction

Visual Style

A blend of gritty post-apocalyptic aesthetics with the vibrant, diverse colors of alien flora and fauna. The game features a mix of 2D management interfaces and 3D explorable environments.

Character Design

Characters include a diverse cast of alien conservationists, each with unique abilities and backstories. Players can customize their curator avatar with various species traits from across the galaxy.

World Design

The space station is divided into multiple biomes, each tailored to specific alien ecosystems. Players can expand and modify these environments as they progress. Occasional away missions to devastated planets provide opportunities for resource gathering and species rescue.

Audio Design

An ambient soundtrack that adapts to the current state of the sanctuary and player stress levels. Alien creature sounds are designed to be both familiar and otherworldly, creating a unique auditory experience.

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