Imagine you're the game designer of a first-person shooter game.
The action of the game takes place in a bunker on a space station.
Spacious halls for battles. Very high ceilings with ventilating communications. Very high ceilings. Two-story halls. Large battle arenas.
Materials: Wood, concrete, solid oak, metal
A lot of small details and interior items from Soviet Russia: Chairs, tables, mugs, monitors, computers, research device, lamps, clocks, file cabinets.
Smooth monochrome walls.
concrete and very few plants
Moderate number of lamps on the location.
green flowers in pots.
Game design of the location with elements of platforming.
Only rectangular doorways.

1024 x 1024

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