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Deep Surfaces

Pseudo-volumetric deep surfaces shader. Perfect for materials like crystals, gems, or ice.

Price: Free

Deep Surfaces

About this asset

Designed for

Unity 2022.3

Pipelines

Universal Render Pipeline (URP)

Developed by

OccaSoftware

Category

visual-effects

Make simulated deep surfaces like ice, crystals, and gems. Impress players with interesting visuals.

Deep Surfaces is a flexible material shader made with Shader Graph. Simulate multi-layered surfaces using parallax occlusion mapping. Make the inside of objects glow by adding emissive glows based on the simulated surface depth. Tweak the surface color, normals, and roughness to get the perfect material.

  • Render detailed multi-layered materials with one shader.
  • Fine-tune the material properties to look like ice, crystals, gems, or any other deep surface.
  • Engage your players with dynamic glows based on simulated surface depth.


What game devs think of OccaSoftware

Orion-M42
Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
circusfire126
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
krakentanz
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
See all testimonials

Resources & Support

Resources

Documentation

Support

Contact us

hello@occasoftware.com

All releases

View and download all previous releases for this asset.

Package

Unity Version

Type

0.1.0 2022.3

package

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