Gaussian Blur

Per-pixel gaussian blur on your entire screen, part of the UI, or in-scene objects.

Included with OccaSoftware Pro

Gaussian Blur

About this asset

Designed for
Unity 2022.3
Universal Render Pipeline (URP)
Developed by

Blur UI elements and scene objects.

Accurately add fine blur to UI elements and scene objects using Gaussian Blur. Configure per-pixel blur amounts. Mask blur areas and exclude sections of the screen or game world from blur. Tint blurred areas using panels to create color or faint blurs. Configure blur regions with panels to apply different blur amounts to each area of the screen.

  • Blur primary or background UI elements.
  • Add blur to scene objects.
  • Configure blur panels to vary the blur amount and color across the screen or world.
  • Highly accurate per-pixel blurring is best for games with fine, small blur amounts that want high accuracy and smooth blending.


Included with OccaSoftware Pro

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


3.0.0 2022.3


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