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Local Global Illumination

Capture local illumination with fast, lightweight proxy probes that follow your character.

Included with OccaSoftware Pro

Local Global Illumination

About this asset

Designed for

Unity 2022.3


Universal Render Pipeline (URP)

Developed by




Get realistic dynamic bounced lighting in a local area.

Add realistic and real-time bounced lighting to a localized area in your game. Include or exclude objects in your dynamic lighting using layer masks. Local Global Illumination manages a diffuse probe that images the local area and generates a real-time diffuse map that is used to illuminate objects. Configure the maximum distance at which the real-time illumination will be applied. Reduce the intensity of the lighting with an exposure slider. Tune your performance impact with resolution and quality options.

  • Add real-time lighting with realistic, real-time diffuse local global illumination.
  • Control the set of objects that contribute to the illumination using layer masks.
  • Maintain a high-performing game using the quality options.


Included with OccaSoftware Pro

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


2.0.2 2022.3


2.0.1 2022.3


2.0.0 2022.3


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