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Local Global Illumination
Capture local illumination with fast, lightweight proxy probes that follow your character.
About this asset
Designed for
Unity 2022.3
Pipelines
Universal Render Pipeline (URP)
Category
environment
Get realistic dynamic bounced lighting in a local area.
Add realistic and real-time bounced lighting to a localized area in your game. Include or exclude objects in your dynamic lighting using layer masks. Local Global Illumination manages a diffuse probe that images the local area and generates a real-time diffuse map that is used to illuminate objects. Configure the maximum distance at which the real-time illumination will be applied. Reduce the intensity of the lighting with an exposure slider. Tune your performance impact with resolution and quality options.
- Add real-time lighting with realistic, real-time diffuse local global illumination.
- Control the set of objects that contribute to the illumination using layer masks.
- Maintain a high-performing game using the quality options.
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Package
Unity Version
Type
package
package
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