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God rays and light shafts in screen space with lightning-fast light scattering.

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About this asset

Designed for

Unity 2022.3


Universal Render Pipeline (URP)



Add incredibly fast god rays.

Use the screen depth buffer to add god rays to any scene. Adjust the god ray color and density to get the perfect atmosphere. Fine-tune the god ray length for long or short god rays. Control advanced parameters to fade the god rays based on ray direction or camera direction. Get bleeding-edge performance on every device with configurable quality options.

  • Add god rays to any scene.
  • Set god ray options globally and locally using volumes.
  • Adjust color, density, and length to get the right look.
  • Access advanced parameters for more control.
  • Achieve performance targets with configurable quality options.


Included with OccaSoftware Starter ($6/mo)

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


3.2.0 2022.3