Super Simple Skybox

A lightweight procedural skybox ideal for semi-stylized projects.

Included with OccaSoftware Pro

Super Simple Skybox

About this asset

Designed for
Unity 2021.3
Universal Render Pipeline (URP)
Developed by

Enhance your sky

Super Simple Skybox is a fast, lightweight skybox asset that uses Shader Graph. Configure your sky colors to nail down the exact look you’re going for. Use procedural stars and night sky texture blending to create realistic or stylized night skies. Render fast, simple clouds that look good. Add a sun and a moon, position them, then let the time of day system do the rest. Setup is easy with one material to apply to your environment.

  • Configure sky colors for your ground, horizon, and sky.
  • Render skybox clouds that look great and respond to lighting.
  • Simulate a simple day-night cycle and receive callbacks.
  • Make realistic or stylized night skies with both 2D textures and procedural elements.


Included with OccaSoftware Pro

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


4.2.0 2021.3


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