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Texture Channel Packer

Re-pack textures to work with your shaders.

Included with OccaSoftware Pro

Texture Channel Packer

About this asset

Designed for

Unity 2022.3


Universal Render Pipeline (URP)

Developed by




Repack PBR maps to use with your shaders.

When you download or export PBR textures, the output maps are often incompatible with your shader. For example, you might need a Smoothness map in the Alpha channel of a texture, but you have the Roughness map in a standalone texture.

Texture Channel Packer makes it easy to re-create textures based on the format you need for your shader. Drag and drop your source texture into the Red, Green, Blue, or Alpha target slot. Pick the channel you want to pull from the source texture into the targeted slot. Choose whether you want to invert the source channel. Bake the output into a new texture without affecting your source materials. Choose the fill value you want for unused channels.

  • Re-pack textures to work with your shaders.
  • Choose the source and target channels.
  • Invert the source if needed.
  • Fill unused channels.


Included with OccaSoftware Pro

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


2.0.0 2022.3


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