git clone or import with package manager

extract > import

Import assets to your Assets/~ folder

Import packages to your Packages/~ folder


Better bloom with halos and ghosts.


About this asset

Designed for

Unity 2022.3


Universal Render Pipeline (URP)

Developed by




Highlight bright objects with advanced bloom post-processing.

Simulate realistic lens responses to lights and emissive objects. Make bright objects glow. Configure the bloom amount and size. Add dynamic copies of bright objects – ghosts. Use the default intensity, color, and offset for each of the 8 ghosted copies or make it yours. Add a camera ring with halos. Fine-tune the halo size, fisheye lens strength, color, and intensity. Add chromatic aberration to ghosts and halos to accentuate their colors and brightness.

  • Simulate realistic camera lens lighting responses.
  • Make bright objects glow using advanced bloom algorithms.
  • Mirror bright areas using ghosts.
  • Configure ghost intensity, color, and offset.
  • Add halos to the camera lens.
  • Tune the halo intensity, distortion, and color.
  • Accentuate colors using chromatic aberration on ghosts and halos.


Included with OccaSoftware Pro

See all pricing options

What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
See all testimonials

Resources & Support




Contact us

All releases

View and download all previous releases for this asset.


Unity Version


0.2.0 2022.3


0.1.0 2022.3