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Add uniquely fuzzy volumetric grass and moss with interactive cutting, painting, and erasure.


About this asset

Designed for

Unity 2022.3


Universal Render Pipeline (URP)

Developed by




Fluffify your scene with uniquely fuzzy, volumetric grass.

Render volumetric, fur-like grass with Fluff. Use included textures to control the base and tip colors. Import your own textures to get the perfect color and texture. Control the grass length with included textures as well, or import your own. Cut, paint, and erase grass using particle systems and meshes to make your grass interactive. Add wind to make the grass move in the breeze. Tune the quality options to maintain high frame rates for players.

  • Render one-of-a-kind grass in your game.
  • Control grass color and height using textures.
  • Cut, paint, and erase grass with particle systems and meshes.
  • Blow your grass in the breeze with wind options.


Included with OccaSoftware Pro

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


2.0.0 2022.3