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Responsive Smokes

Throw a smoke grenade, then use projectiles to cut holes and explosions to blast chunks out of volumetric, physically-based smoke.

Responsive Smokes

About this asset

Designed for

Unity 2022.3


Universal Render Pipeline (URP)

Developed by




Interact with volumetric smoke grenades.

Throw your volumetric smoke. Watch it propagate realistically based on your environment. Shoot holes in it with bullets, mortars, and other projectiles. Blast away chunks of smoke with frag grenades and explosions. Configure the volumetric smoke size, lifetime, lighting, color, detail, and wind speed. Fine-tune the projectile radius and bullet hole duration. Take control of the explosion size and impact lifetime. Dial in the quality settings to get the right performance for your project.

  • Throw physically-based volumetric smokes.
  • Propagate the smoke realistically in your scene.
  • Interact with the smoke using projectiles and explosions.


Included with OccaSoftware Pro

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What game devs think of OccaSoftware

Goodbye Default Skybox! The process of incorporating Altos into my project was smooth and hassle-free. The volumetric clouds and dynamic skybox, along with the configurable day-night cycle, significantly enhanced the atmosphere in my project. I was impressed by the realism and immersion that the skies added to my game world. Although there's still room for improvement, I'm confident that Altos will only get better over time, as the developers are actively working on maintaining and improving the asset. It's reassuring to know that there's ongoing support and commitment to enhancing the features. In summary, my experience with Altos has been positive. The integration, customization, and active development by the team behind it have made it a valuable addition to my Unity project. If you're considering incorporating a sky system into your project, I'd recommend giving Altos a try.
Excellent pairing with the Super Simple Cel Shader! Another great, lightweight and customizable asset from OccaSoftware! Very intuitive and user friendly, again make sure URP and Shader Graph are in your project!
ZH Haddas
amazing vfx, good job
Simple and Straightforward. Does exactly what it's supposed to. Just add the Auto Exposure render feature to your renderer and then drop the AE post processing effect to a volume in your scene. You now have instant or adaptive automatic exposure in URP.
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Unity Version


2.0.0 2022.3